Appel à contributions – Edited Collection on the Convergence and Divergence of Music in Games and Films – 31 mars 2021

Appel à contributions (chapitres) pour le projet d’« Edited Collection on the Convergence and Divergence of Music in Games and Films ».

« Video games and film share many similar characteristics from both a narrative and musical perspective. These media present compelling stories to their respective audience by incorporating similar plot devices, which are enhanced by soundtracks that often endure similar compositional techniques. Among these are the use of recurring associative themes, leitmotivic scoring, transformative procedures, and the manipulation of diegetic and nondiegetic boundaries (just to name a few).

Despite these similarities, musical scoring to video games differ greatly from their cinematic counterpart. This may be due most notably to the fact that video games enjoy a deeper level of interaction with their players than films do with their audiences. As a result, time is experienced much differently among the two mediums. Indeed, while films may span only a few hours, video games may span hundreds of hours, requiring different compositional strategies in its scoring.

With the abundance of games based on pre-existing films, films based on pre-existing games, and original role-playing games drawing on filmic techniques and narratives, we have a unique opportunity to strengthen our understanding of music’s role in these two similar, yet unique mediums. We are looking for writers who are interested in contributing their research regarding music in the so-called “film-based video game” and the “game-based movie.”

The book will be split into four main sections:
  • Games based on films (Star Wars, Lord of the Rings, Harry Potter, etc.)
  • Films based on games (Silent Hill, Tomb Raider, Resident Evil, etc.)
  • Games serving as sequels, prequels, and parallels to films (Ghostbusters: Afterlife, Scarface: The World is Yours, The Matrix Reloaded)
  • Role-playing games that incorporate compositional techniques found in film

Completed chapters should be between 7000 and 10000 words. Successful chapters should explore compositional processes in both film and video games as a comparative analysis. »

Date limite de soumission : 31 mars 2021. Envoyer la proposition résumé à richanatonemusic[a] La proposition doit inclure le titre et un résumé de 300 mots,  une liste de références préliminaires et une brève biographie. Les auteurs intéressés qui n’ont pas encore terminé leur doctorat doivent également inclure une lettre de leur directeur.rice à propos de leurs capacités de recherche et de rédaction.

Les auteurs recevront un avis d’ici le 18 avril 2021. Si acceptés, les chapitres devront être remis d’ici le 1er mai 2022.

Image : Pixabay.

ISSN : 2368-7061
© 2023 OICRM / Tous droits réservés